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EmprCharonWTO_PL
WTO is looking for new members please PM or Email me or EldrFate_WTO_LOF for more information
Male
 
35 years old 
City N/A, TN 
US
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Last Profile Login: 9/3/2012
Last World Login: 9/4/2012
Member Since: 10/20/2011
General Info
I Am Here For: For a New Experience, To Meet People
Marital Status: Single
Children: Eventually
Education: High School
Religion: Spiritual, but not Religious
Smoke: Yes
Drink: Yes
Occupation: Just Ask Me
Body Type: Athletic
Height: 6' 0"
Ethnicity: White / Caucasian
Languages: English
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About me:
Wraith are the spirits of the dead who have not been able to make peace with their pasts and Transcend. Every wraith is bound to the Skinlands through a set of Fetters, physical objects which represent unresolved issues in the character's past. Wraith characters are created with specific plot points. As spirits, Wraiths require no material sustenance but instead feed on emotions, fueling their existence through the use of Pathos, the energy of emotion. Wraiths acquire pathos by fulfilling their Passions, driving all-consuming emotions. A primary use of pathos is to fuel Arcanoi, which are the arts of the dead. Arcanoi include a variety of standard ghostly abilities such as poltergeist skills and the ability to communicate with the living, as well as skills which are more specific to wraith society. Wraiths carry their own worst enemy around with them, every Wraith is split into two personalities: Psyche and Shadow. The psyche is the personality of the Wraith, while the Shadow is the part of the Wraith that craves self-destruction and defeat. Shadows are intelligent foes, who can communicate, hamper and aid the wraith all in order to fulfill their primary goal of making the wraith serve Oblivion. Shadows have their own passions and feed on Angst, the stuff of negative emotions. Shadows can take over the Psyche temporarily (an act called Catharsis), and if a Shadow becomes too powerful, they can take over the wraith permanently, turning the wraith into a Spectre. Being dead, wraiths are tough. Instead of a body, a wraith has a Corpus, manufactured out of plasm, the material of the underworld. Wraiths can heal most damage through Slumber, however if a wraith takes too much damage (the equivalent of death), they are plunged into a Harrowing. Harrowings are surrealistic passion plays where the Wraith is psychologically tortured by his Shadow into surrendering. Harrowings can be triggered for other reasons besides damage, such as losing a Fetter. Most political organizations in the Underworld exist to stave off Oblivion. The most important of these in most Wraith games is the Hierarchy, which is the government of Western wraiths. The Hierarchy was founded by Charon, the first (and only) Emperor of Stygia. Stygian society is based around the Legions, eight groups which provide both military and civil services for Stygia, and which decide on membership by dividing the dead by manner of demise. Emerald Legion Legion of Fate Grim Legion Iron Legion Legion of Paupers Penitent Legion Silent Legion Skeletal Legion Finally, there are the Ferrymen, the oldest society in the underworld and Stygia's brother organization. Also founded by Charon, the Ferrymen are agents of transcendence who aid and protect wraiths in the underworld. The Ferrymen have their own rules and goals, but they are respected by all parties both for their power and their purpose.
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